[Filler] Yuck for SFIV!!
Pretty easy to see what I dislike SFIV. There are multiple characters that have projectiles and people tend to overuse them. If not for pure damage then for chip damage and that will be a lot of times when the damn fireball, or hadouken, whatever you want to call it will mean the win or lose in any game.
Which is a bad thing. Since people who want to try and learn some other characters will have to be able to avoid a lot of projectiles with how the tierlist and what people use. Even for charge characters like Guile they tend to just sit down and wait while spamming sonic booms.
All in all, I don´t like it. You can do a bit of projectile spamming in BlazBlue with Jin and Rachel, but it can´t keep on forever. In Continium Shift from my knowledge Jins projectiles are slower, Rachels projectiles can be bounced of instead of simply going trough so they have made a lot of changes to minimaze the projectile spamming.
I wonder how they will let the projectile users in SSFIV be? Will the damage still be the same or will it be decreased to make for a better fight?
I don´t know and I don´t care. I´m eagerly awaiting BB:CS instead

One HUGE thing missing from Street Fighter IV that would make projectile spamming more easier to avoid/counter/etc, is Dodging. Hell, even Air Block would have been a God send… -_-
53RG10´s last blog ..Gintama – What is it About?
Yup. Would make it all much more fun to play.
But oh well. They remade SF2 so, it doesn´t exist there. Now I wonder if they are going to repeat the number of follow ups with SFIV as well?
The future will tell.