Mass Effect 2 – Happiness

I review what most gamers would call an “actual game”
Bioware was a hit or miss studio for me. I liked Knights of the Old Republic (KOTOR) but felt it lacked alot of depth, I didn’t care for Neverwinter Nights, Baldur’s Gate was a bit too complicated for me, and Jade Empire was essentially KOTOR in mythical China.
Then comes Mass Effect.
The first Mass Effect was (and likely still is) one of my favorite Xbox 360 games of all time. I was not waiting in anticipation for it, but my friend loaned it to me, and the rest is history.
So of course I was to be excited for Mass Effect 2, which was to continue all the decisions made by the player in the previous game and be more dark and edgier than it’s predecessor.
Yet I did not browse Bioware’s site 24-7, that it was reserved for looking up visual novels.
But it did come out, I pre-ordered it. Finally got around to repairing my Xbox 360 (yes I play it on console, my computer isn’t godly like manga’s), and a week or two later I finally get my Xbox back and finish the game in 3 days.
Gameplay:
Almost everything has been changed from the first game. No longer is there an inventory (thank god, I hated that thing), gameplay has been made simpler. The RPG elements have been toned down, and action elements have been ramped up.
Now there is a worry of ammunition, forcing you to rely on multiple weapons, which are given variety (unlike the previous game in which you essentially had the same pistol, rifle, sniper, and shotgun which you turned in for more powerful versions).
Graphics:
The first game’s graphics were already good enough. Everything was solid. However, there was quite a bit noticeable glitchy effects, referred to as “texture popping”.
Gone is the texture popping, and along with it comes just greater graphics. I don’t think there’s to much to say on this end.
Story and Characters:
The greatest asset of the first game was the feeling that you were “playing” through a movie. The dialogue transitions were wonderful, the main quest’s cut scenes featured some great cinematic camera work, and the characters had character.
The cinematic ideal has been turned up to eleven. Every quest features cut scenes on par with the main quest. It’s hard to describe this, but you just need look at any youtube video that features the Loyalty Missions and you can see what I mean.
Dialogue options are still pretty much the same (you get the: nice response, the neutral response, and the tough-guy response), but there are additional “Interruption events” in which you can apply something cinematic to the situation rather than just saying “I want to fight” or “I don’t want to fight”.
One gripe with the first game I had was that though the characters were believable, only a few of them were interesting. Primarily, the alien characters……and the fact that you could not romance them.
I was one of many Bioware fans who screamed across the internet “WHY CAN’T WE ROMANCE TALIIIIII” (admittedly I was more quiet than the others though)
And apparently Bioware listened to our pleas, and to my greatest joy, Tali is romance-able. And it’s not just a couple sections of dialogue that show off character development, there is actually an element of emotion put into these scenes (or at least I felt). The Loyalty Missions are a great part of the game. Every one of your party members has one of these missions, giving an equal amount of depth to the older characters and the newer characters.
Overall
Mass Effect 2 has revived my hope in the Western Video Game market. That is no exaggeration. I feel that many video game developers are taking the approach of “gameplay-over-story”. I’m not a fanatical person who claims that game’s need good story to be good games, but I have become very dissatisfied with lack of attention that is given to stories.
The finale to the sci-fi epic Halo series left me with annoyance in that there was hardly any story left at all while the first two games had relatively intriguing storylines. Nintendo’s game series (with perhaps the exception of Metroid) have almost no story (ok no one plays Mario for the story, but Zelda could atleast have a nice story built around the characters).
And most often we are left with perpetually gruffy-angry-annoyed-sarcastic characters who you wish you could punch through your screen.
GO BIOWARE!!!!!!

I quite like Mass Effect 2 as well but the combat felt slow and bulky, my team mates would every now and then stand without cover and be showered with enemy fire or just block my view or something else just as annoying. The cover mechanic works way better in other games (like Rainbow Six: Vegas) and I disliked the constant “over-shoulder” camera when your weapon is drawn. Of course there are good points too, and I have never played the first game so I don’t know if that’s maybe “worse”…meh, as long as you’re not fighting it’s a very good game (:
I´m 50/50 for Mass Effect.
On the plus side I love the characters and how you seem to be able to customize yourself in a lot of ways with weapons and skills.
Together with a storyline that have been used and such but still, everything looks enjoyable.
On the minus side I hate the fighting system from the first game and even if they have improved it to this second title I still have my doubts.
I also don´t like that it seems to follow in the “sidequests are longer than the actual mainquest” syndrome that BioWare seems to have.
So while I do want to play it, I still can´t see myself enjoying it. The first game scared me so much with it´s so many sidequests. Oh a NPC, I wonder what info I can get from him/her. I didn´t get any info at all but I got thrown into a sidequest for something which I don´t care about…
Not my type of conversation.
But for those that like a action-rpg I bet this is great and except for some different views on some of the parts it´s a fun game. I imagine. Haven´t played it myself.
Ugh. It’s only now I realize that I forgot to put in my issues with the game. Looks like I was just fanatically happy with the way the story played out. Perhaps I’ll edit later
TehShien: I definitely agree with you here. You have little to no control over your team mates in regards to have they handle their personal safety. And whilst I have no problem with the cover system, I will agree that R6: Vegas had a very well done cover system.
If you dislike the “over the shoulder” view, I LOL over what I imagine your reaction to Resident Evil 4′s system would be (I have never gotten around to playing it, but I disliked the gunplay)
Manga: The “too many sidequests issue” reminds me of my first time playing Knights of the Old Republic. It’s an acquired taste I believe.
Avisch´s last blog ..Mass Effect 2 – Happiness
Why in the WORLD would you need TEAMMATES covering your back? You’re SHEPARD! AN UNSTOPPABLE JUGGERNAUT! THE MOST BADASS COMMANDER IN THE ENTIRE MILKY WAY!
I wept tears of joy when Tali became available.
Also Bowser’s Inside Story has a very entertaining story.
m3rryweather´s last blog ..Eroge Inspired Valentine’s Day Tips
I’M COMMANDER SHEPARD AM THE BEST SOLDIER IN THE UNIVERSE!
M3rry, please get on #dasaku one of these days so we can talk about this stuff IN REAL TIME.
Avisch´s last blog ..[Filler] TAS show why SFA3 is not in tournaments
Ah I have yet to play this game even with all buzz of how great it is. It’s just how I am lazzzy beyond belief. I heard this game is affected by the saved game data of the first game if the player has one and that the same will apply for the third. Which is totally awsome f’n love that, but im not fond of the idea of having to drag a team around Tehshien didn’t make it sound too pleasing as long as it delivers a great story I’m happy.
So now that I’m done loathing around on current games I can see If they live up to their reputation, the “God of War” franchise, “Heavy Rain”, “Assassin’s Creed” I havn’t played any of these sorry been hiding under a rock apparently.
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“Plus I also saw Rachel on a BlazBlue: Continnum Shift video beating down players like her ‘ol self” some hope left, there is.